Closed nobnob2015 closed 6 years ago
I didn't try building for android and iOS yet because exporting is not working. Godot's ExportPlugin was just added back last weekend so I didn't start to work on it yet. It will be done after alpha2.
That build error was fixed by 7aa4a40 though.
Thanks, will wait.
build of android export templates fails. I'm running the following after I have created a fully functioning godot app (ie: after following godotsharp build instructions).
command:
scons platform=android tools=no target=release_debug
error:[ 11%] Compiling ==> mmodules\mono\csharp_script.cpp csharp_script.cpp modules\mono\csharp_script.cpp(482): error C2039: 'exports_invalidated': is not a member of 'CSharpScript' c:\godot\modules\mono\csharp_script.h(61): note: see declaration of 'CSharpScript' scons: *** [modules\mono\csharp_script.windows.opt.debug.64.obj] Error 2 cons: building terminated because of errors.