neikeq / GodotSharp

Moved to the Godot repo: https://github.com/godotengine/godot/tree/master/modules/mono
MIT License
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Make solution name a static name instead of it being the project name #53

Open NathanWarden opened 6 years ago

NathanWarden commented 6 years ago

@neikeq What do you think about the primary project name being something like GodotProject.sln for every game?

This way if the user changes the name of their project they don't have to change the name of their solution. It will always look for GodotProject.sln no matter what.

I can see many people running into the issue where their game suddenly stops working and they don't realize it has to do with them changing their project name.

Thanks... just a thought :)

neikeq commented 6 years ago

I think renaming the solution and C# project names automatically when that happens would be better. Possibly with a dialog asking for the user to confirm those changes.

NathanWarden commented 6 years ago

I think that's reasonable :)