neilbenson / foundryvtt-whitehack-3e

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Enhancement: Arbitrary Damage #9

Closed tuirgin closed 2 years ago

tuirgin commented 2 years ago

Being able to specify arbitrary damage would be helpful for homebrew use cases. As an example use-case, take Milton's Running Whitehack like OD&D article regarding Monster damage:

Monsters

At the Referee's discretion, monsters may be subject to bonus damage if they are notably large, strong, deadly, or some combination of the three.

  • Most monsters deal 1-6 damage.
  • Notably strong monsters deal 2-7 damage.
  • Inhumanly strong or large monsters, such as ogres, deal 3-8 damage.
  • Supernaturally strong or giant monsters, such as balrogs or giants, deal 2-12 damage.
  • Impossibly strong or massive monsters, such as titans or leviathans, deal 3-18 damage.
neilbenson commented 2 years ago

Thanks for your feedback, these are good ideas. I've recently started a new job and don't have as much time to work on the Whitehack system but when I do I'll take a look at your suggestions.

tuirgin commented 2 years ago

Sure thing... this will do, really: image

I may actually see if I can scratch my own itch. I'm no web developer, but I write test automation code in Python on a daily basis.

neilbenson commented 2 years ago

Apologies for not replying sooner. That seems like a good solution... wish I had more time to resolve these issues as they all make sense to me.

neilbenson commented 2 years ago

In the upcoming v10 release I've added more dice rolling options, so it goes 1, 1d6-2, 1d6-1, 1d6, 1d6+1, 1d6+2, 1d6+3, 1d6+4... then the same for 2d6 and 3d6. Hopefully that will give you all the options you need.