Closed tuirgin closed 2 years ago
Thanks for your feedback, these are good ideas. I've recently started a new job and don't have as much time to work on the Whitehack system but when I do I'll take a look at your suggestions.
Sure thing... this will do, really:
I may actually see if I can scratch my own itch. I'm no web developer, but I write test automation code in Python on a daily basis.
Apologies for not replying sooner. That seems like a good solution... wish I had more time to resolve these issues as they all make sense to me.
In the upcoming v10 release I've added more dice rolling options, so it goes 1, 1d6-2, 1d6-1, 1d6, 1d6+1, 1d6+2, 1d6+3, 1d6+4... then the same for 2d6 and 3d6. Hopefully that will give you all the options you need.
Being able to specify arbitrary damage would be helpful for homebrew use cases. As an example use-case, take Milton's Running Whitehack like OD&D article regarding Monster damage: