This image needs to be applied as a texture and walls are built taking scaled cubes as geometric primitive.
Use the following Maze Generator parameters: Shape → rectangular, Width → 4, Height → 5. Leave the remaining parameters with their default values. Bear in mind that Maze Generator creates a different floor plan every time you hit the “Generate” button. Make sure to seal one of the entrances with a solid wall and that all walls are tall enough that the user’s point of view is below the wall’s highest point.
Also, import a 3D model of a creature (why not a Minotaur?) and place it outside the labyrinth at the other entrance. Scale it to be 1.5x taller that the labyrinth’s walls. Note that Unity has a 65535 vertices limit.
The Maze Generator (http://www.mazegenerator.net/) creates a floor plan as the reference image.
This image needs to be applied as a texture and walls are built taking scaled cubes as geometric primitive.
Use the following Maze Generator parameters: Shape → rectangular, Width → 4, Height → 5. Leave the remaining parameters with their default values. Bear in mind that Maze Generator creates a different floor plan every time you hit the “Generate” button. Make sure to seal one of the entrances with a solid wall and that all walls are tall enough that the user’s point of view is below the wall’s highest point.
Also, import a 3D model of a creature (why not a Minotaur?) and place it outside the labyrinth at the other entrance. Scale it to be 1.5x taller that the labyrinth’s walls. Note that Unity has a 65535 vertices limit.