nekrotzar / biathlon-vr

A gaze-based VR game experiment using Unity
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Model a labyrinth using an image as reference #3

Closed nekrotzar closed 5 years ago

nekrotzar commented 6 years ago

The Maze Generator (​http://www.mazegenerator.net/​) creates a floor plan as the reference image.

This image needs to be applied as a texture and walls are built taking scaled cubes as geometric primitive.

Use the following Maze Generator parameters: Shape → rectangular, Width → 4, Height → 5. Leave the remaining parameters with their default values. Bear in mind that Maze Generator creates a different floor plan every time you hit the “Generate” button. Make sure to seal one of the entrances with a solid wall and that all walls are tall enough that the user’s point of view is below the wall’s highest point.

Also, import a 3D model of a creature (why not a Minotaur?) and place it outside the labyrinth at the other entrance. Scale it to be 1.5x taller that the labyrinth’s walls. Note that Unity has a 65535 vertices limit.

nekrotzar commented 5 years ago

Closed with e6fd49542f3f65a4b7307168dc64efa15004d4ab