Closed windyslove closed 2 years ago
Hi, which os? if win, do you run it from VS? crash callstack?
@nem0 Linux os . built and run from shell. I put crash log next day.
@nem0 build from lumix_bootstrap.sh when i try to click new universe crash output
windyslove@windyslove-PC:/media/windyslove/DATA/Development$ ./lumix_bootstrap.sh fatal: 目标路径 'LumixEngine' 已经存在,并且不是一个空目录。 fatal: 目标路径 'lumixengine_linux_3rdparty_bin' 已经存在,并且不是一个空目录。 cp: 无法获取'lumixengine_linux_3rdparty_bin/cmft/libcmft.a' 的文件状态(stat): 没有那个文件或目录 cp: 无法获取'lumixengine_linux_3rdparty_bin/nvtt/*.a' 的文件状态(stat): 没有那个文件或目录 sh: 1: Syntax error: end of file unexpected (expecting "then") Building configurations... Running action 'gmake'... Done. Generated 0/11 projects. ==== Building engine (debug64) ==== plugin.cpp obj/x64/Debug/engine/external/imgui/imgui_unity.o obj/x64/Debug/engine/src/engine/allocators.o obj/x64/Debug/engine/src/engine/core.o obj/x64/Debug/engine/src/engine/crc32.o obj/x64/Debug/engine/src/engine/engine.o obj/x64/Debug/engine/src/engine/file_system.o obj/x64/Debug/engine/src/engine/geometry.o obj/x64/Debug/engine/src/engine/input_system.o obj/x64/Debug/engine/src/engine/job_system.o obj/x64/Debug/engine/src/engine/linux/atomic.o obj/x64/Debug/engine/src/engine/linux/controller_device.o obj/x64/Debug/engine/src/engine/linux/debug.o obj/x64/Debug/engine/src/engine/linux/fibers.o obj/x64/Debug/engine/src/engine/linux/os.o obj/x64/Debug/engine/src/engine/linux/sync.o obj/x64/Debug/engine/src/engine/linux/thread.o obj/x64/Debug/engine/src/engine/log.o obj/x64/Debug/engine/src/engine/lua_api.o obj/x64/Debug/engine/src/engine/lua_wrapper.o obj/x64/Debug/engine/src/engine/lz4.o obj/x64/Debug/engine/src/engine/math.o obj/x64/Debug/engine/src/engine/page_allocator.o obj/x64/Debug/engine/src/engine/path.o obj/x64/Debug/engine/src/engine/plugin.o obj/x64/Debug/engine/src/engine/prefab.o obj/x64/Debug/engine/src/engine/profiler.o obj/x64/Debug/engine/src/engine/reflection.o obj/x64/Debug/engine/src/engine/resource.o obj/x64/Debug/engine/src/engine/resource_manager.o obj/x64/Debug/engine/src/engine/stream.o obj/x64/Debug/engine/src/engine/string.o obj/x64/Debug/engine/src/engine/universe.o Archiving engine ==== Building editor (debug64) ==== studio_app.cpp bin/Debug/libengine.a obj/x64/Debug/editor/src/editor/asset_browser.o obj/x64/Debug/editor/src/editor/asset_compiler.o obj/x64/Debug/editor/src/editor/entity_folders.o obj/x64/Debug/editor/src/editor/gizmo.o obj/x64/Debug/editor/src/editor/linux/file_system_watcher.o obj/x64/Debug/editor/src/editor/log_ui.o obj/x64/Debug/editor/src/editor/prefab_system.o obj/x64/Debug/editor/src/editor/profiler_ui.o obj/x64/Debug/editor/src/editor/property_grid.o obj/x64/Debug/editor/src/editor/settings.o obj/x64/Debug/editor/src/editor/spline_editor.o obj/x64/Debug/editor/src/editor/studio_app.o obj/x64/Debug/editor/src/editor/utils.o obj/x64/Debug/editor/src/editor/world_editor.o Archiving editor ==== Building renderer (debug64) ==== ==== Building audio (debug64) ==== bin/Debug/libengine.a bin/Debug/libeditor.a Archiving audio bin/Debug/libengine.a bin/Debug/libeditor.a Archiving renderer ==== Building lua_script (debug64) ==== ==== Building gui (debug64) ==== ==== Building animation (debug64) ==== ==== Building physics (debug64) ==== ==== Building navigation (debug64) ==== bin/Debug/libengine.a bin/Debug/librenderer.a bin/Debug/libeditor.a bin/Debug/libengine.a bin/Debug/librenderer.a bin/Debug/libeditor.a Archiving lua_script Archiving gui bin/Debug/libengine.a bin/Debug/librenderer.a bin/Debug/libeditor.a Archiving animation bin/Debug/libengine.a bin/Debug/librenderer.a bin/Debug/libeditor.a Archiving navigation bin/Debug/libengine.a bin/Debug/libeditor.a bin/Debug/librenderer.a Archiving physics ==== Building studio (debug64) ==== bin/Debug/libphysics.a bin/Debug/librenderer.a bin/Debug/libaudio.a bin/Debug/liblua_script.a bin/Debug/libgui.a bin/Debug/libanimation.a bin/Debug/libnavigation.a bin/Debug/libeditor.a bin/Debug/libengine.a Linking studio sysname: Linux nodename: windyslove-PC release: 5.12.18-amd64-desktop version: #1 SMP Tue Jul 20 15:26:54 CST 2021 machine: x86_64 Engine created. OpenGL version: 4.6 (Compatibility Profile) Mesa 20.3.4 OpenGL vendor: Intel OpenGL renderer: Mesa Intel(R) UHD Graphics 620 (KBL GT2) PCM name: 'default' PCM state: '3' Error: Could not create /media/windyslove/DATA/Development/LumixEngine/data/.lumix/assets Initializing editor... Error: Could not create /media/windyslove/DATA/Development/LumixEngine/data/.lumix/asset_tiles Loading settings... Initializing imgui... Loading settings... Startup took 2.657445 s Segmentation fault
Error: Could not create /media/windyslove/DATA/Development/LumixEngine/data/.lumix/assets
maybe it's some permissions issue?
in directory LumixEngine/data run studio with sudo crash any way
sudo ../projects/tmp/gmake/bin/Debug/studio sysname: Linux nodename: windyslove-PC release: 5.13.13-amd64-desktop version: #1 SMP Tue Aug 31 18:01:11 CST 2021 machine: x86_64 Engine created. OpenGL version: 4.6 (Compatibility Profile) Mesa 20.3.4 OpenGL vendor: Intel OpenGL renderer: Mesa Intel(R) UHD Graphics 620 (KBL GT2) PCM name: 'default' PCM state: '3' Initializing editor... Error: Could not create /media/windyslove/DATA/Development/LumixEngine/data/.lumix/asset_tiles Loading settings... Initializing imgui... Loading settings... Startup took 0.601024 s 段错误
I found directory .lumix/asset_tiles and .lumix/asset already created under /data
Log looks ok, I would need callstack to move forward with this.
ltrace log
is this still happening in latest version?
I'm not going on with this project.I close this issue,thanks for your help.
build successfully crashed when i try to run studio