Open nem0 opened 8 years ago
I implemented the Chorus effect.. If it meets your standards I can try the other effects as well.
It looks good. Only one small issue, destroyChorusZone
should not be in API == should not be virtual. It can be accessed by AudioSceneImpl::destroyComponent
as are the others.
I meant it should not even be in audio_scene.h :) Sorry about that, it was a bit misleading as I wrote it
Not a problem, here it is.
:+1:
possible others from