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nem0
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lumixengine_data
Data and binaries of Lumix Engine
https://github.com/nem0/lumixengine
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cubesky shader division by 0
#54
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nem0
closed
8 years ago
nem0
commented
8 years ago
float res = exp(-pow(avg_density * to_top / eye_dir.y, 2));
float res = exp(-pow(avg_density * to_top / eye_dir.y, 2));