nemaara / A_New_Order

add-on campaign for The Battle for Wesnoth featuring the Akladians; originally by szopen
https://forums.wesnoth.org/viewtopic.php?f=8&t=6486
GNU General Public License v2.0
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Scenario 27 ("Orannon") minor nits #27

Open cooljeanius opened 3 years ago

cooljeanius commented 3 years ago
cooljeanius commented 2 years ago

as of 1f12db6, PR #53 would let us check off checkbox number 4

cooljeanius commented 2 years ago

(the "help wanted" tag I just added is just for the first 3 checkboxes; I ought to be able to handle the rest myself)

cooljeanius commented 2 years ago

So, #82 is kind of a more specific instance of what I was thinking of for the second checkbox; my original idea for the checkbox was to have "any bridges" changed to "any more bridges" when one has already been destroyed, and to adjust the "today" based on the passage of time, though, so I'm leaving that as a separate issue

cooljeanius commented 2 years ago

PR #83 should let us check off checkbox 8 here.

cooljeanius commented 2 years ago

PR #83 should let us check off checkbox 8 here.

ok so that's merged so I checked it off, although the music might need some further adjustment...

cooljeanius commented 1 year ago

@Toranks did you notice anything else that I should add here?

(Edit: besides the thing #122 is supposed to fix, that is... which isn't something I've noticed myself, tbh)

cooljeanius commented 1 year ago

Oh, I just thought of another one: a turn counter for the phase of the scenario where Lorin has to retreat to your keep

cooljeanius commented 1 year ago

Oh, I just thought of another one: a turn counter for the phase of the scenario where Lorin has to retreat to your keep

Oh, and one more (related) thing: if Lorin is off the keep when Deorien tells her that she has to move back there, there should be a moveto event for when she reaches her destination.

Toranks commented 1 year ago

What? That already exists, no?

https://github.com/nemaara/A_New_Order/blob/510c038293c43b995c759ff2f6ec13bff2356161/scenarios/27_Orannon.cfg#L1535

About the counter, I think the easiest way would be to add a new defeat objective at the end of this event if you don't get "Lady Lorin to the Keep before turn X"(18+6), instead of bothering the player with a counter every turn.

https://github.com/nemaara/A_New_Order/blob/510c038293c43b995c759ff2f6ec13bff2356161/scenarios/27_Orannon.cfg#L1379

cooljeanius commented 1 year ago

What? That already exists, no?

https://github.com/nemaara/A_New_Order/blob/510c038293c43b995c759ff2f6ec13bff2356161/scenarios/27_Orannon.cfg#L1535

Ah, I guess the message just didn't fire for me for some reason... guess I'd better check where ano_lorin_pregnant is set, so I can add a branch for when it isn't "yes"...

cooljeanius commented 1 year ago

oh wait I think I see where my misconception was; I thought the point at which I had to start withdrawing her was on turn 13 when Grekulak shows up, but it actually isn't until later on turn 18 when the timer starts...

cooljeanius commented 1 year ago

one more thing that @Toranks noted on Discord: apparently there's a zombie ID that needs quoting:

1.17/A_New_Order/scenarios/27_Orannon.cfg:        id=Zombie $ano_N
cooljeanius commented 1 year ago

one more thing that @Toranks noted on Discord: apparently there's a zombie ID that needs quoting:

1.17/A_New_Order/scenarios/27_Orannon.cfg:        id=Zombie $ano_N

ok this one is done as of e6d4809

cooljeanius commented 8 months ago
  • [ ] Color-changing animation code when Deorien drives off Grekulak's darkness on turn 16 doesn't really work or look right (and it also takes too long, now that I added delays to it)

@Forestdragon-wesnoth I think this one is related to something you noted about the color in this scenario

ForestDragon-wesnoth commented 8 months ago

@ForestDragon-wesnoth I think this one is related to something you noted about the color in this scenario

well, the color-shift looked pretty interesting at the end, but that's pretty much it as far as my opinion of it goes

cooljeanius commented 7 months ago

So, #82 is kind of a more specific instance of what I was thinking of for the second checkbox; my original idea for the checkbox was to have "any bridges" changed to "any more bridges" when one has already been destroyed, and to adjust the "today" based on the passage of time, though, so I'm leaving that as a separate issue

See also: issue #187