Open nemaara opened 2 years ago
The way I've dealt with this so far has been just to copy the file with the AI_CONTROLLER
macros into the add-on itself, so that way even once it's removed from mainline it'll still be here. See: https://github.com/nemaara/A_New_Order/blob/master/macros/ai/ai_controller.cfg
@knyghtmare said he was working on a replacement for one of his other campaigns, so maybe once he's done with that, we can steal it
@knyghtmare said he was working on a replacement for one of his other campaigns, so maybe once he's done with that, we can steal it
haha. That's in Cataclysm 2: release year 2029. Enjoy the wait
haha. That's in Cataclysm 2: release year 2029. Enjoy the wait
:-(
I hear that @Toranks might be looking into this
I have adapted the existing one to use it as a [modification] in any scenario and campaign, configuring the controlled and controller sides by hand. However, to set up a scenario is much easier, and it is enough to continue using the same AI MACRO as before.
I have hardly advanced in the campaign yet, but IF the intention is to protect or move the allied leaders, instead of establishing the aggressiveness and caution of the entire side in general or with respect to a specific enemy, so I would recommend a replacement of this AI with this other one: https://forums.wesnoth.org/viewtopic.php?t=54533 This is specifically designed for leaders, and they blindly follow the orders, unlike the current AI, which only modifies aggressiveness/caution and is more subtle.
ok so apparently PR #99 wasn't actually enough to close this, but, well, it's a step, at least
AI_CONTROLLER is being removed so we need to get rid of it. Probably replace with a microAI or just make the player play the side which I am leaning toward.