Closed hunse closed 2 years ago
I added the permanent
flag to ensure that some spikes (i.e. those added during build) can be kept permanently in the SpikeInput
. This isn't strictly necessary right now, but will be if/when we allow simulator resetting, so figured this fix makes the most sense.
Clears intermediary values as we consume them, freeing up memory (particularly when
run_steps
is called more than once). Addresses #323.