The Channel references the connection node, so when editing the Channel geometry, the connection node should not be affected.
The Connection nodes is referenced by the channel, so if the Connection node is edited, the Channel geometry should also be affected
The Cross section location references the Channel, so if the Cross section location is edited, the channel should not be affected, but if the channel is edited, the cross-section location should be affected
This does not work as I would like it to work
This is how it works now: Private Zenhub Video
This is how I want it to work:
Private Zenhub Video
The rule/logic here is: