Upon entering a battle, some seemingly random garbage may be written to the team data and to other places in memory. This further seems to cause some sprite related nitroFS accesses return garbage as well, thus rendering the game merely playable. (At least it does not seem to crash, however, I'd rather not save in that situation either.)
This happens, of course, only on real hardware and only sometimes.
(Real hardware is just weird.)
Upon entering a battle, some seemingly random garbage may be written to the team data and to other places in memory. This further seems to cause some sprite related nitroFS accesses return garbage as well, thus rendering the game merely playable. (At least it does not seem to crash, however, I'd rather not save in that situation either.)
This happens, of course, only on real hardware and only sometimes.