Closed TelepathicGrunt closed 2 months ago
Name | Result |
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Last commit: | d0fdd2f4656601a570f850fd930293ecdea97858 |
Status: | ✅ Deploy successful! |
Preview URL: | https://20eeee40.neoforged-docs-previews.pages.dev |
PR Preview URL: | https://pr-161.neoforged-docs-previews.pages.dev |
This is based off of the work from both ChampionAsh and the Gemwire wiki: https://github.com/ChampionAsh5357/NeoForge-Docs/blob/feat/worldgen-primer/docs/worldgen/biomes/biomemodifiers.md https://forge.gemwire.uk/wiki/Biome_Modifiers
My goal here was to take an approach to try and keep the docs more simple for readers and push the more technical stuff into the data generation/custom biome modifier sections. The reason for this is this document is going to be linked to both pack makers and beginner modders who may not be datagenning.
To help ease into the docs, it starts off with a brief overview of what Biome Modifiers are and can do. And then it lists which section to check out for if the reader is a player/pack maker, a modder with basic needs, or an advanced modder that needs something custom. This way the reader knows exactly which section is actually relevant to them.
That's why I pushed the datagen into it's own section as it is not relevant to players/pack makers and would just be visual noise. And datagenners don't need to know what the JSON looks like as the codec will make it for them so the JSON would've been visual noise for the modder. And lastly, the actual implementation details of the Biome Modifier itself with the phases and codecs is only relevant to people making their own biome modifier from scratch.
Preview URL: https://pr-161.neoforged-docs-previews.pages.dev