Open thomasglasser opened 4 months ago
I'm not sure how that is related to that event since it doesn't touch the layers directly at all, it just provides the correct timing for adding them to the renderers. Without looking too deep into the entity layer code, it seems to me that this is just a limitation of the entity layer system.
Minecraft Version: 1.21 NeoForge Version: 21.0.76-beta
Steps to Reproduce:
Description of issue: All render layers added via the event follow the turn of the player's head, when this may not always be desired. It's likely due to pose stack manipulation but I haven't found the exact cause. Using the pose stack in either RenderLivingEvent works fine.