Closed yanny7 closed 6 months ago
This happens because FeatureSorter
caches the list of feature per-biome when buildFeaturesPerStep
is called, and this happens before biome modifiers are applied.
Call stacks (render thread breakpoint is hit before the server thread starts):
There's also the possibility that some feature sets are being cached in the level data (but that might not be an issue here). This might be resolved by https://github.com/neoforged/NeoForge/pull/735 but I'm not certain on that front.
Possibly the same thing seen in https://github.com/FabricMC/fabric/issues/3719? Their fix was https://github.com/FabricMC/fabric/pull/3722 -- haven't had a change to check if that is relevant to a fix here.
From my testing using 20.6.18-beta
this appears to be fixed (presumably as a side effect of https://github.com/neoforged/NeoForge/commit/d384f57d84c85e1a1f4146e4a2e01b70e28328d8). Can you confirm that you also no longer run into this issue and it isn't just my setup randomly decided to start working now?
Edit: Ignore me I am dumb and didn't realize my browser was showing me an old version of this issue and that it was marked and closed as resolved.
either way, it fixed my crash issue. Thanks.
Minecraft Version: 1.20.5
NeoForge Version: 20.5.5-beta
Logs: Crash report + files
Steps to Reproduce:
Description of issue: