neon-age / Smart-Hierarchy

Human-friendly hierarchy for Unity.
MIT License
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Reducing visual noise 👁 #15

Closed neon-age closed 3 years ago

neon-age commented 3 years ago

So I've tried to set MeshFilter as a prioritized type over MeshRenderer, and it started to look so much easier for the eye!

image

And now I'm thinking to add some features to help reduce this visual noise created by some of the icons:

Another idea that comes to my mind is "Compound Components (?)" image Not sure if it's a good idea, as it might create confusion/distraction or result in even more noise..

What do you think?