So I've tried to set MeshFilter as a prioritized type over MeshRenderer, and it started to look so much easier for the eye!
And now I'm thinking to add some features to help reduce this visual noise created by some of the icons:
"Prefer/Ignore" enum for Types Priority.
Custom Icons for Types (ex. SpriteRenderer with Sprite icon).
Support per-gameobject "Gizmo" icon.
Another idea that comes to my mind is "Compound Components (?)"
Not sure if it's a good idea, as it might create confusion/distraction or result in even more noise..
So I've tried to set MeshFilter as a prioritized type over MeshRenderer, and it started to look so much easier for the eye!
And now I'm thinking to add some features to help reduce this visual noise created by some of the icons:
Another idea that comes to my mind is "Compound Components (?)"
Not sure if it's a good idea, as it might create confusion/distraction or result in even more noise..
What do you think?