Closed TheXRMonk closed 3 years ago
Oh, seems like I forgot to strip Collection components from build.
but as it's WebGL it seems to create other issues down the line.
What kind of issues you think it causes?
Oh, seems like I forgot to strip Collection components from build.
but as it's WebGL it seems to create other issues down the line.
What kind of issues you think it causes?
I am doing a WebGL WebXR demo using De-Panther's extension and found some issues that we for now only can track to these warnings/errors - I am digging a bit more, but it is most likely unrelated issues.
Pushed a commit, can you try it from master?
I also noticed another issue with disabled collections that have unchecked 'Keep Transform' - their children are not being stripped
Pushed a commit, can you try it from master?
Confirmed - All good now :)
The fix and forementioned stripping change are available in 0.3.1-pre.9 now
I get these warnings for each Hierarchy Collection in my WebGL build;
A scripted object (probably AV.Hierarchy.Collection?) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
Followed by warning;The referenced script on this Behaviour (Game Object '*GOName*') is missing!
Normally I would just ignore these, but as it's WebGL it seems to create other issues down the line.