In nvimage/ImageIO.cpp, on line 269, the debug check is :
{{{
nvDebugCheck(tga.colormap_length < 256);
}}}
but paletted textures can/will have 256 palette entries. The check should be
{{{
nvDebugCheck(tga.colormap_length <= 256);
}}}
Original issue reported on code.google.com by nicolas....@gtempaccount.com on 1 Jun 2010 at 12:37
Original issue reported on code.google.com by
nicolas....@gtempaccount.com
on 1 Jun 2010 at 12:37Attachments: