neoragex2015 / nvidia-texture-tools

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Output cube map faces in correct order #147

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
With the new TexImage API cube map faces are processed and output 
simultaneously, but DDS files expect images sorted by face not by mipmap.

Maybe it's not a good idea to represent cube maps or texture arrays with 
TexImage and it would make more sense to have another abstraction for that. 
That would certainly simplify TexImage, and we could use a better name for it, 
like simply "Image".

The main motivation for combining faces in the same image was to implement 
cubemap filtering properly, but that could be done with a different object.

Original issue reported on code.google.com by cast...@gmail.com on 3 Nov 2010 at 6:30

GoogleCodeExporter commented 9 years ago
This issue was closed by revision r1182.

Original comment by cast...@gmail.com on 5 Nov 2010 at 12:36