Closed GoogleCodeExporter closed 9 years ago
Is this publicly documented anywhere?
Original comment by cast...@gmail.com
on 27 Oct 2008 at 8:22
I believe it must be since there are other tools that support it based on the
list in
the wii docs.
it is literally DXT1 and DXT1a but the two colosr in the texel block are byte
swapped
and the tuples (2bit) in the lookup table is bit swapped.
then the 64bit blocks are clustered in a 2x2 pattern.
its not really unusual or complex it is just aligning the DXTn blocks to a
specific
platforms texture cache line size which in this case is 32byte.
to prevent any issues maybe if you make it generic by allowing accessors to set
certain parts of the process to be byte swapped optionally, and allow a block
pattern
in be specified as N columns and N rows per "tile".
Original comment by andi.ire...@gmail.com
on 28 Oct 2008 at 1:10
I'm not planning to add platform specific file formats, specially when the
details
have not been disclosed publicly and are possibly under NDA.
It seems to me that what you describe should be easy to accomplish as a
post-process.
Original comment by cast...@gmail.com
on 28 Oct 2008 at 1:44
Original issue reported on code.google.com by
andi.ire...@gmail.com
on 27 Oct 2008 at 4:03