Closed GoogleCodeExporter closed 9 years ago
Yes, an example would be helpful. You contact us privately at
TextureTools@nvidia.com. Thanks!
Original comment by cast...@gmail.com
on 10 Jan 2009 at 1:32
Original comment by cast...@gmail.com
on 13 Jan 2009 at 8:35
I was able to reproduce the mentioned problem a while ago, but I cannot do it
anymore. I'm probably using a different driver/toolkit combination. What I've
done is
to stop compressing small mipmaps with CUDA. When the number of blocks is very
small
the GPU is not used efficiently and it's faster to compress them on the CPU.
That should also prevent the problem you described. The fix is checked in trunk:
http://code.google.com/p/nvidia-texture-tools/source/detail?r=844
If you are OK with this solution, I'll backport it to the 2.0 release.
Original comment by cast...@gmail.com
on 3 Mar 2009 at 9:27
This is fixed in 2.0.6 now. Closing.
Original comment by cast...@gmail.com
on 18 Mar 2009 at 4:27
Original issue reported on code.google.com by
dandra...@gmail.com
on 9 Jan 2009 at 2:40