Closed GoogleCodeExporter closed 9 years ago
DXT1 is meant to be used with premultiplied alpha, there's no way around that.
See
the Appendix "S3TC Compressed Texture Image Formats" in the S3TC OpenGL spec:
http://www.opengl.org/registry/specs/EXT/texture_compression_s3tc.txt
For a more detailed discussion, see:
http://home.comcast.net/~tom_forsyth/blog.wiki.html#[[Premultiplied%20alpha]]
Original comment by cast...@gmail.com
on 9 Mar 2009 at 8:29
Original issue reported on code.google.com by
marcoalt...@gmail.com
on 9 Mar 2009 at 6:05Attachments: