Open SylisMC opened 1 year ago
Thats what he does, just does nothing much unless provoked.
Or is he not moving at all for you?
I am keeping the entity like this for now but in the future I might consider having it attack things like zombies, run from creepers, etc. Not guaranteed but i am considering it
No he doesn't walk around, doesn't fight back, doesn't care if you hit him
When I get a chance I will test it out, thanks for the feedback. If possible there could be a mod interfering, could you send me a list of what mods you are using?
No mods. happens standalone fabric-api-0.70.0+1.19.2.jar & campsite_structures-1.19.2-FABRIC-1.0.3.jar
Just wanted to second this. I'm also using the same version of the mod.
Sorry for the really long delay, recently my dad passed away so i have a lot to deal with. When im back to normal ill work on a fix.
I'm just commenting here to follow. As it's already been stated that others are experiencing the issue without any other mods, I'll add that I'm experiencing the same thing with a very big modpack I'm trying to create.
I was planning to remove the camper alltogether, aa it didn't quite fit into vanilla. Should I keep him in because I can't seem to fix the AI
I was planning to remove the camper alltogether, aa it didn't quite fit into vanilla. Should I keep him in because I can't seem to fix the AI
I personally don't care. It would be nice imo but I'm also an HC player so I love literally anything that poses even the slightest challenge lmao
I was planning to remove the camper alltogether, aa it didn't quite fit into vanilla. Should I keep him in because I can't seem to fix the AI
I personally don't care. It would be nice imo but I'm also an HC player so I love literally anything that poses even the slightest challenge lmao
Returned to modding and new mod is similar to camper. Except its a japanese ronin :o
Came here to say the same thing, singleplayer, No mods. happens standalone fabric-api-0.70.0+1.19.2.jar & campsite_structures-1.19.2-FABRIC-1.0.3.jar as well. I think the best way to go about the camper is make him spawn or not in configs, so his lack of AI doesn't ruin the immersion and you still get to figure out a solution in the meantime. As for the camper ruining the vanilla experience, I agree it kind of does, but it can be easily fixed if you turn him into a nonhuman you could trade with. I'm sorry about your loss, by the way. I wish you the best.
campsite_structures-1.19.2-FABRIC-1.0.3.jar
You're probably aware of this already... but the Camper entity has no AI, Stands staring at the walls of his tent like he's seen some shit...