nerfstudio-project / gsplat

CUDA accelerated rasterization of gaussian splatting
https://docs.gsplat.studio/
Apache License 2.0
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isect_tiles function #378

Open djx99 opened 3 months ago

djx99 commented 3 months ago

The value of the rendered pixel should be related to the gaussian within 3*sigma, and I don't seem to see a limit on that. With isect_tilesfunction, do all the gaussians in the tile where the overlay pixel is located have an effect on that pixel? Am I understanding this correctly? Thank you very much

liruilong940607 commented 2 months ago

Yes. all the gaussians in a tile would affect the pixels living in it.

The radii is calculated using 3sigma during the projection phase, after that we don't consider 3sigma anymore.