I would find it very useful if stitching capabilities were added to the crunchD
commandline tool.
With stitching it would be possible to use multiple separate images as manually
generated mipmaps. This is much like what the "stitch" tool from the NVidia DDS
commandline utilities allowed.
As an additional feature request it would be nice if stitching was also
possible for individual channels (R,G,B and A). The idea is that one can build
a texture using channels input from separate greyscale images. This is useful
in cases where the contents of a texture channel should be interpreted
differently (eg. when the alpha channel contains specularity information)
Original issue reported on code.google.com by jonas.ha...@gmail.com on 23 Aug 2012 at 3:21
Original issue reported on code.google.com by
jonas.ha...@gmail.com
on 23 Aug 2012 at 3:21