Open bryce-carson opened 9 months ago
It would also be nice to have TIC-80 be a little "Emacs-like" and have a configuration file in any one of the supported scripting languages to control keybindings for the editor itself. A configuration or editor API, to control how TIC-80 behaves, would be nice. I think in this case, if an editor keybinding is shadowed an unbound key should be automatically set for the shadowed behaviour, and a warning displayed when running the game (for that run only).
Note that there is an Emacs keybind mode that one can turn on in the menu.
Note that there is an Emacs keybind mode that one can turn on in the menu.
Yes, I did try that and the Vi emulation to see how well they were supported. One thing I noted is that the Emacs keybindings only work with the left control and alt keys, which is uncomfortable for commands like forward-word (M-f). I'll open an new issue for that.
Otherwise, my suggestion regarding "Emacs-like" programming API was specifically in regard to being extensible with user code, not the keyboard shortcuts. For instance, if I want to focus on some function perhaps I want to hide display of all other functions in the source code and "narrow" the text buffer to a given region until I decide to "widen" the buffer display again. Such a behaviour could be controlled through an extensive programming API, but that would just be turning TIC-80 into Emacs, I guess.
I can just use an external editor if I really, really miss all my Emacs niceties (who wouldn't?).
I am not sure why it would be an issue with this application alone (my escape key is recognized every press in Emacs and elsewhere), but when I am running a game and I press ESC it is often not recognized. I need to spam the key until it is picked up by TIC-80.
This does not occur with a BTC PS/2 keyboard I have, and that keyboard's ESC key is recognized no differently in Emacs than the ESC key on my Kinesis.
I rebuilt TIC-80 with a new case in
src/system/sdl/player.c
, and I'm not sure if that was the correct thing to do or if it made a difference. I also rebuilt it with the Pro version enabled. I have had development mode enabled.I just discovered with my current build, and settings, whatever the combination is that I can press F1-F5 while the game is running and be taken directly to the editor I want (which is preferable).
Let me know if you want a configuration file or any other information. I can help troubleshoot the issue, I'm just not sure how at the moment.