Closed vodkaa-gal closed 4 years ago
The first thing I would suggest is to put the project folder somewhere outside OneDrive to see if that's causing issues. Also make sure you've created the ExportedScenes and ExportedScenesData folders that git didn't include (going to fix this later)
I tried putting it in the Downloads folder, and Program Files\Unity. None of those worked. HKWorldEdit 1 works though. I also created those folders.
Does the file level6.unity.meta exist?
Yes. When I load the scene again, it tells me that I can continue editing it, as it was opened. But when trying to load it, it is just pink with a lot of megaphone icons.
So just to make sure, this is only after you saved once, the first time it loaded fine?
No. It stopped working at saving (3/3), then gave the error in the bottom box, and nothing worked after that. Same error in Downloads. In program files\unity it said the project can't be there. When I closed Unity and opened the project again and opened the level I was editing (level6, kings pass.) It told me that I could resume the project and the pink thing appeared when I tried. (I am now running the project from downloads.)
Try opening a new scene, not level6, from downloads. It may have corrupted the scene somehow and it's probably continuing to do that. Or just open level6 and choose "start again" or whatever it's called instead of "open existing"
It worked when trying another level. I guess level6 doesn't play nicely. I think I found out why it turns pink though. It says all the textures aren't loading, which I forgot to look at. Thank you so much!
It stops at saving. Here is the error below: UnauthorizedAccessException: Access to the path "C:\Users\fang2\OneDrive\Documents\Unity\HKWorldEdit2-master\HKWorldEdit2-master\Assets\ExportedScenes\level6.unity.meta" is denied. System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/FileStream.cs:320) System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare) System.IO.StreamWriter..ctor (System.String path, Boolean append, System.Text.Encoding encoding, Int32 bufferSize) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamWriter.cs:124) System.IO.StreamWriter..ctor (System.String path, Boolean append, System.Text.Encoding encoding) (wrapper remoting-invoke-with-check) System.IO.StreamWriter:.ctor (string,bool,System.Text.Encoding) System.IO.File.WriteAllText (System.String path, System.String contents, System.Text.Encoding encoding) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/File.cs:626) System.IO.File.WriteAllText (System.String path, System.String contents) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/File.cs:621) Assets.Bundler.Loader.CreateMetaFile (System.String guid, System.String path) (at Assets/Editor/Bundler/Loader.cs:164) Assets.Bundler.Loader.GenerateLevelFiles (AssetsTools.NET.Extra.AssetsManager am, AssetsTools.NET.Extra.AssetsFileInstance inst) (at Assets/Editor/Bundler/Loader.cs:105) Assets.Bundler.Loader.GenerateLevelFiles (System.String levelPath) (at Assets/Editor/Bundler/Loader.cs:26) SceneLoad.OpenScene (System.String path) (at Assets/Editor/SceneLoad.cs:40) SceneLoad.CreateScene () (at Assets/Editor/SceneLoad.cs:16) Splash.OnGUI () (at Assets/Editor/Splash.cs:42) System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222) Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:232) System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115) UnityEditor.HostView.Invoke (System.String methodName, System.Object obj) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:295) UnityEditor.HostView.Invoke (System.String methodName) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:288) UnityEditor.HostView.OldOnGUI () (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:107) UnityEngine.Experimental.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt) (at C:/buildslave/unity/build/Runtime/UIElements/Managed/IMGUIContainer.cs:182)