Closed Bxaa closed 2 years ago
It's being worked on, but it's harder than just adding the allow multiple option.
Everything works - just allow multiple (all code already present)
The issue is mainly with the AssetsFile detection code being bad. It falsely tries to read files as AssetsFiles that aren't and causes crashes when someone just selects all files in a _Data folder.
Even if that's the case, it's a matter of seconds to fix. (with everything I've tried no glitches) And yes, thank you very much for continuing to develop this tool.
Going to rework the function a bit and fix nesrak1/AssetsTools.NET#76 at the same time
That function needs more work, but if you need something right now check the latest build.
Thank you, if I catch any glitches I will report.
Also, suggestion: Add selection of all elements by type (e.g. textures) by double-clicking on one of them in the list. This function very useful for all.
Thx
Yeah, I was thinking a filter option on selection or by name would be nice to have.
You lost a global multiple files processing at one operation, that fully supported (UABE)