Closed gabriel-so closed 1 year ago
Are you using nightly? In the first window, you can disable Cpp2IL under Options -> Enable/Disable CPP2Il
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Bundles will read okay because they include type tree info which doesn't require UABEA to read the il2cpp metadata.
It worked! Thanks!
I'm getting the "Asset failed to deserialize" message when trying to view/extract a MonoBehaviour within an .assets file (resources.assets, sharedassets0.assets, etc.)
The game is il2cpp and I already tried using il2cppDumper and putting the generated dlls in a Managed folder, but still no success.
It only fails to deserialize in those assets files. In .bundle files from addressables, I'm able to view and extract MonoBehaviours normally.