nesrak1 / UABEA

c# uabe for newer versions of unity
MIT License
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The AssetBundle could not be loaded because it references scripts that are not compatible with the currently loaded ones. Rebuild the AssetBundle to fix this error. #260

Closed bean-sprout1 closed 1 year ago

bean-sprout1 commented 1 year ago

When I try to load asset bundles from other games in the Unity editor, I encounter this error. I would like to know if this tool currently supports removing script-related information to resolve this problem. assetBundle: c0056.asset nikki.prefab

nesrak1 commented 1 year ago

It's a lot more complicated than you think to use different games' bundles together. While it's not supported right now, a bundle merging plugin is something I plan on in the future.

(The script stuff is not the only issue with what you're trying to do which is why I didn't mention it)

bean-sprout1 commented 1 year ago

Later, I bypassed this error by manually modifying the hash. I look forward to further improvements in the tool as manual changes are cumbersome.

nesrak1 commented 1 year ago

Renamed the MonoScript hash or the internal CAB name hash? Generally changing the MonoScript hash is a bad idea because you won't have the right fields that Unity expects for your game.