Closed bean-sprout1 closed 1 year ago
It's a lot more complicated than you think to use different games' bundles together. While it's not supported right now, a bundle merging plugin is something I plan on in the future.
(The script stuff is not the only issue with what you're trying to do which is why I didn't mention it)
Later, I bypassed this error by manually modifying the hash. I look forward to further improvements in the tool as manual changes are cumbersome.
Renamed the MonoScript hash or the internal CAB name hash? Generally changing the MonoScript hash is a bad idea because you won't have the right fields that Unity expects for your game.
When I try to load asset bundles from other games in the Unity editor, I encounter this error. I would like to know if this tool currently supports removing script-related information to resolve this problem. assetBundle: c0056.asset nikki.prefab