Closed baiki1 closed 4 months ago
Opening folders isn't supported, but you can select all files in a folder and drag it into UABEA. Also I'm not sure what
I use assetstudio to export MonoBehaviour
means. I don't think anything AssetStudio exports should be openable in UABEA.
Is there a way to use uabea to open the compressed .bundle file instead of export it to another file? I'm trying to localzation the .bundle file but when I finish editing and compressing it again, the game crash and the problem lies in what I edited. Edit directly instead of export it in parts like assetstudio
Clicking the info button allows you to edit the bundle without exporting the assets file inside.
Nhấp vào nút thông tin cho phép bạn chỉnh sửa gói mà không cần xuất tệp nội dung bên trong.
Thanks man, I've successfully localzation the thing that's been giving me headaches all week. This is a great app. I hope you can maintain and develop it.
Describe the bug I use assetstudio to export MonoBehaviour files and when I drag the exported file into uabea the application crash.
System.UnauthorizedAccessException: Access to the path 'C:\Users\luudo\OneDrive\Desktop\test\monobehaviour' is denied. at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.FileStreamHelpers.ChooseStrategyCore(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.FileStreamHelpers.ChooseStrategy(FileStream fileStream, String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, Int64 preallocationSize) at System.IO.File.OpenRead(String path) at UABEAvalonia.FileTypeDetector.DetectFileType(String filePath) in D:\a\UABEA\UABEA\UABEAvalonia\Logic\FileTypeDetector.cs:line 11 at UABEAvalonia.MainWindow.OpenFiles(String[] files) in D:\a\UABEA\UABEA\UABEAvalonia\Forms\MainWindow.axaml.cs:line 90 at System.Threading.Tasks.Task.<>c.b__128_0(Object state)
at Avalonia.Threading.SendOrPostCallbackDispatcherOperation.InvokeCore()
at Avalonia.Threading.DispatcherOperation.Execute()
at Avalonia.Threading.Dispatcher.ExecuteJob(DispatcherOperation job)
at Avalonia.Threading.Dispatcher.ExecuteJobsCore(Boolean fromExplicitBackgroundProcessingCallback)
at Avalonia.Threading.Dispatcher.Signaled()
at Avalonia.Win32.Win32Platform.WndProc(IntPtr hWnd, UInt32 msg, IntPtr wParam, IntPtr lParam)
at Avalonia.Win32.Interop.UnmanagedMethods.DispatchMessage(MSG& lpmsg)
at Avalonia.Win32.Win32DispatcherImpl.RunLoop(CancellationToken cancellationToken)
at Avalonia.Threading.DispatcherFrame.Run(IControlledDispatcherImpl impl)
at Avalonia.Threading.Dispatcher.PushFrame(DispatcherFrame frame)
at Avalonia.Threading.Dispatcher.MainLoop(CancellationToken cancellationToken)
at Avalonia.Controls.ApplicationLifetimes.ClassicDesktopStyleApplicationLifetime.Start(String[] args)
at Avalonia.ClassicDesktopStyleApplicationLifetimeExtensions.StartWithClassicDesktopLifetime(AppBuilder builder, String[] args, ShutdownMode shutdownMode)
at UABEAvalonia.Program.Main(String[] args) in D:\a\UABEA\UABEA\UABEAvalonia\Program.cs:line 53