nessaki / Onigiri

Onigiri (お握り or 御握り), also known as omusubi (お結び), nigirimeshi (握り飯), or rice ball, is a Japanese food made from white rice formed into triangular or cylindrical shapes and often wrapped in nori.
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Blender 3.5 crash #4

Open Princeamor opened 10 months ago

Princeamor commented 10 months ago

get this error when trying to create the reference pose in onigirl. Converting a mixamo animation. Is step 2 in this youtube video used for reference. It works fine in blender 2.8. https://youtu.be/qs38nki-qYM?si=WAWGMD0uI5HUs4xF It of course totally causes the operation to not work.

removed 832 unused curves Traceback (most recent call last): File "C:\Users\jeffa\AppData\Roaming\Blender Foundation\Blender\3.5\scripts\addons\Onigiri__init__.py", line 18406, i n execute start_frame, end_frame = animutils.get_frame_range(armObj, start=True, end=False) File "C:\Users\jeffa\AppData\Roaming\Blender Foundation\Blender\3.5\scripts\addons\Onigiri\animutils.py", line 3670, i n get_frame_range bpy.context.scene.frame_set(frame_start) TypeError: Scene.frame_set(): error with argument 1, "frame" - Function.frame expected an int type, not float Error: Python: Traceback (most recent call last): File "C:\Users\jeffa\AppData\Roaming\Blender Foundation\Blender\3.5\scripts\addons\Onigiri__init__.py", line 18406, i n execute start_frame, end_frame = animutils.get_frame_range(armObj, start=True, end=False) File "C:\Users\jeffa\AppData\Roaming\Blender Foundation\Blender\3.5\scripts\addons\Onigiri\animutils.py", line 3670, i n get_frame_range bpy.context.scene.frame_set(frame_start) TypeError: Scene.frame_set(): error with argument 1, "frame" - Function.frame expected an int type, not float

Gusher commented 10 months ago

Onigiri is only for Blender 2.80 - 2.81 unless otherwise someone can update it....

aiaustin commented 10 months ago

Some functions work fine in Blender 3.x. E.g. the Character Converter functions and use of the Animation Pose Library as I continue to be able to use those to convert Ready Player Me avatars for Second Life and OpenSim right up to Blender 3.6.