Open twh2898 opened 7 years ago
I would rather have line vertexes from a shader standpoint, but this is totally doable. We could even have 1d tex coords for the line. We can even draw bezier curves by pulling in glowygraph shaders.
I also would like to point out glowygraph's shaders draw the lines with a two falloff radius solution to modify thickness.
It would be nice to have a way to draw lines by a list of points. This may be a shader implementation or just a shape template implementation.