Closed Lisias closed 2 years ago
I completely missed this. The affected parts are still using the DAE format.
Anyway, temporarily deactivating the parts in KSP 1.12.x on commit https://github.com/net-lisias-kspu/HLAirships/commit/709e7e21f0f0c851f9f50d2da420d1e76db4244a
Breaking news! This problem also affects KSP 1.3.1, but on a different way!!! :)
When launching one of these parts alone, it sinks under the runway, and keep sinking until it hits the water sphere - and so explodes! :D
This behaviour is, essentially, identical to the one I'm getting with KSP 1.12.x - with the difference that on 1.12.x the part goes straight to hell, instead of slowly sinking (the sinking is so hard that anything attached to it is destroyed by impact on the runway on the way down!).
This hints that whatever Squad had implemented on KSP 1.4 to handle something that ended up on the "Jump Jack Effect" (i.e., the part jumping to 1.000 meters more or less) and that was counter-acted by World Stabiliser, now it's no more and we have again a behaviour similar to KSP 1.3.1!
Oukey… Reworking the meshes is, really, the only way.
Another evidence:
This setup, on KSP 1.12.x, instantly explodes the cockpit by impact on the runway.
For reference:
The Envelope, Envelope Octo and Envelope Hecto are different sizes from the following mesh:
And this is the Ludo Blimp:
Things almost perfect. :)
Perfect! :)
Closing/Fixed.
had to rework the assets because they got incompatible with crafts made with the original parts. Now they are 100% compatible (crafts made from previous versions of HLA/KSP/both will now load fine and work the same (apart from blowing up. :) ).
This sample craft was made using the HLAirships 5.3 on KSP 1.4.3, and was loaded later by removing the 5.3 assents and installing Core:
Late implementation on commit https://github.com/net-lisias-ksp/HLAirshipsCore/commit/95e3fc4fa20f11268e6a58b919c560507113da72
The following parts
HL_AirshipEnvelope
HL_AirshipEnvelope_Octo
Blimp
HL_AirshipEnvelopeHecto
Have collider problems that are impacting [1.4.0 <= KSP <= 1.11.2], and are show stoppers on KSP 1.12.x
For [1.4.0 <= KSP <= 1.11.2] installing World Stabiliser is an acceptable work around.
For KSP 1.12.x there's no known work around (WS is useless for this parts). The only short term measure is to temporarily withdraw these parts on KSP 1.12.x until I fix them.