netherspite / cc-buglist

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Aggro system #1056

Open netherspite opened 6 years ago

netherspite commented 6 years ago

Issue by darkcranio
Thursday Jul 09, 2015 at 20:10 GMT
Originally opened as https://github.com/ccshiro/cc-buglist/issues/1056


https://www.youtube.com/watch?v=GzbUL5ytabI I just thought about this video, forgot it about during the test. Many people disagreed about fear and poly pulling like that, said only when it break near one. Also said caps about the chain pull. What's your thoughts about it now?

netherspite commented 6 years ago

Comment by r00ty-tc
Thursday Jul 09, 2015 at 23:16 GMT


Not sure it's an "issue" let's say. But my memory isn't quite the same as that.

For poly, I thought it was as per comments (but, could be wrong). That when you sheeped a creature in a group it would aggro others in the group (hence CC had to be well co-ordinated). However, a somehow roaming poly wouldn't aggro. But, I'm not so sure, I never had a mage back then and could only go by what I remember from instance/raiding at the time. I think in Cata they relaxed this where you could CC and the rest of the group would be docile.

Certain creatures DID call for assistance within their same type/faction. So humanoids of the same faction would certainly call for help and it would also count if you ran them through an ally. However beasts generally didn't from my recollection. But, this isn't definitive, it's from memory.

One thing I will say for sure, fear DID pull as per the after video. Comments on the video saying it didn't I'm certain are wrong. The times fear would go wrong and pull the whole area were a common sight, and you would deride the hell out of a lock/priest that feared in an instance.

netherspite commented 6 years ago

Comment by darkcranio
Thursday Jul 09, 2015 at 23:52 GMT


"However, a somehow roaming poly wouldn't aggro." That's what they saying, it's pretty important cause BC dungeons is all about CC.

netherspite commented 6 years ago

Comment by Ickler
Wednesday Jul 22, 2015 at 21:31 GMT


As far as I can recall, it worked exactly like Pete318 described.

Fear was a definite pull, while a patrol that roamed near a polymorph would pull if: A) Poly breaks while mobs is close B) The poly is recast while mob is close

Reason I got pretty clear memory about this is that as a raid leader it was a common to tell mages to resheep as a patrol was moving close, before it got too close of course. So that the sheep wouldn't break while it was close.

Fear of course was a dance with Curse of Recklessness to avoid pulls ^^ I'll check if I can find some videos of this, but it's a pretty specific case.