netherspite / cc-buglist

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Drunk state stacks too much and makes you rotate too strong #1431

Open netherspite opened 6 years ago

netherspite commented 6 years ago

Issue by netherspite
Wednesday Aug 19, 2015 at 17:18 GMT
Originally opened as https://github.com/ccshiro/cc-buglist/issues/1431


Bloodmaul Brewmasters at BEM have an ability to make you completely smashed. It's working fine but if you get hit by it for the second time you will be in that 'smashed' state for 30 minutes or so. It seems that the total time drunk 'stacks' while I believe there should be some limit (at retail there always was).

Also, the drunk state makes you rotate too much when moving. Even in 'you feel drunk' state, not the completely smashed, the camera rotates very fast and the angles are huge. I believe that effect was weaker at retail.

netherspite commented 6 years ago

Comment by KimmoKM
Monday Dec 07, 2015 at 19:31 GMT


This is one of those issues that's very difficult to prove specifically for TBC. I tried to find a video of the quest in question (The Blooodmaul Ogres) but I didn't find one from TBC and aside from this quest that makes you completely smashed and anything Brewfest related (tried to look for such videos, no luck), I can't think of any way to find a video of someone walking straight while completely drunk. This video shows movement for about 20yd but the player clearly isn't even trying to walk straight.

Alternatively, you can suppose things haven't changed in retail since TBC and I did some tests. Firstly, I tested the speed of sobering up by drinking 5 Flagons of Mead, just enough to get completely smashed. That took 15 minutes both in retail and the test server.

Lateral motion of the camera is another matter. Compared to retail, I think movement on Corecraft is too significant, particularly when just tipsy. For example, I tried to run from Orgrimmar to Razor hill while being as little intoxicated as possible (one weak alcohol, drinking it again once I get sober) and in retail I didn't have to adjust my movement once because of the swaying. On Corecraft I had to, a lot of times. I can't think of a proper standardized test (even the previous one has a lot of noise like the threshold of me feeling a "need" to adjust direction) so I can't prove a difference compared WoD never mind retail TBC, but if you have few dozen silver on any sub-level 20 character, it's easy to get your own impressions without subscription.

Determining the maximum drunkedness would also be trivial if we suppose retail results matter, but I unfortunately don't have enough gold to try such a thing on these low-level alts.

However, I think there's one certain problem in regards to Bloodmaul Brewmasters: Wowhead comments for Drunken Haze ability claim the following

When this is used on you, you'll feel "completely smashed", and when it expires, you'll still be "tipsy". Both of these effects will make everything look blurry.

Clearly, you shouldn't remain completely smashed for half an hour as netherspite experienced. And besides Drunken Skull Crack in Karazhan, this probably is the only instance where drunk effect truly matters.