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[Druid] Nature's Grace is not working properly on starfire spam #1890

Open netherspite opened 6 years ago

netherspite commented 6 years ago

Issue by Duums
Saturday Oct 03, 2015 at 11:13 GMT
Originally opened as https://github.com/ccshiro/cc-buglist/issues/1890


As mentioned on issue #594 , after landing a critical Starfire, Nature's Grace does not apply on next Starfire. (this footage below shows that it does not affect next Starfire cast at all, but it does sometimes/rarely doing this in a long run) https://vid.me/QEE5 Testing it differently - casting wrath and Starfire, repeatedly. Here it works perfectly, since Wrath's critical spell is "revealed" before it lands and on casts end, Nature's Grace works as intended on next spell cast which is Starfire. https://vid.me/UDqO

It appears that Starfire's critical spell which procs Nature's Grace, doesn't always apply to next spell cast.

netherspite commented 6 years ago

Comment by Javastorm
Tuesday Oct 06, 2015 at 01:39 GMT


Same thing, it's not applying the NG cast reduction buff consistently to the next cast unless you use a stopcast macro after the crit or move your character. This sometimes incurs a "spell is not ready" error and even after recasting the NG reduction does not appear. This issue is significant because it does not make chaincasting Starfire in a Starfire-heavy rotation effective.

netherspite commented 6 years ago

Comment by Waytodawn
Tuesday Jan 26, 2016 at 13:04 GMT


It seems that when casting starfire the Nature's Grace Buff appears on finish of the spellcast not spellhit and only affects the cast when the animation is done before you start the next cast. Furthermore the Buff disappears regardless of it actually affecting a cast on the next hit of starfire or wrath. Additionally the same thing is true for using regrowth with nature's grace. If you spam heal to fast, the buff is consumed without speeding up any cast.

netherspite commented 6 years ago

Comment by joovah
Wednesday Apr 20, 2016 at 11:05 GMT


Seems to be linked to #2521 combat log in a "successful starfire"(2.5s cast) after a crit ng as intended4 combat log when i got a 3s starfire after a crit ng bug

notice how the start of the second spellcast is registered before the effects of the first spellcast