Open netherspite opened 6 years ago
Comment by YourNewfriend
Saturday Jul 04, 2015 at 22:58 GMT
https://youtu.be/1xoawQ4gLak?t=26s
The guy is spinning around in circles at some points like a dog chasing its own tail, and that definitely doesn't look anything like the sheep on CC.
Comment by Jigodian
Sunday Jul 05, 2015 at 08:32 GMT
Thank you for reporting this game-breaking bug!
Comment by darkcranio
Sunday Jul 05, 2015 at 12:08 GMT
Fuck your shitposting, every bug is a bug some high some are low priority.
Comment by YourNewfriend
Wednesday Jul 08, 2015 at 02:41 GMT
Creature: https://www.youtube.com/watch?v=Msd24voy-kw https://youtu.be/qLSdgKiY9f4?t=14s https://youtu.be/bNps4nlwdG8?t=36s https://www.youtube.com/watch?v=spClTnD2N1o
Player: https://www.youtube.com/watch?v=YIRHaRLKOzk https://www.youtube.com/watch?v=jPQfnsDvdQM https://youtu.be/K8UQSBujguA?t=44s https://youtu.be/Erohy5g_jws?t=12m42s https://youtu.be/qLSdgKiY9f4?t=4m36s
Comment by robinsch
Friday Aug 28, 2015 at 18:04 GMT
My research, doesn't include Polymorph: // Spells with SPELL_AURA_MOD_CONFUSE and BasePoints == 1 (or higher) should skip finalized check in movement function // This will effect Scatter Shot, Blind movementgen
just added a bool at ConfuseMovement which will skip the check for destinationHolder.HasArrived.
Issue by YourNewfriend
Saturday Jul 04, 2015 at 22:14 GMT
Originally opened as https://github.com/ccshiro/cc-buglist/issues/806
On Corecraft, polymorphed targets don't wander like they should.
Retail: https://www.youtube.com/watch?v=ROnfPE7h4Kw&feature=youtu.be&t=1m39s
This video isn't sped up at all. Compare it to the current Corecraft polymorph. Maybe some more recent TBC footage is necessary.