netherspite / cc-buglist

CoreCraft NexT bug tracker
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Polymorph Wandering #806

Open netherspite opened 6 years ago

netherspite commented 6 years ago

Issue by YourNewfriend
Saturday Jul 04, 2015 at 22:14 GMT
Originally opened as https://github.com/ccshiro/cc-buglist/issues/806


On Corecraft, polymorphed targets don't wander like they should.

Retail: https://www.youtube.com/watch?v=ROnfPE7h4Kw&feature=youtu.be&t=1m39s

This video isn't sped up at all. Compare it to the current Corecraft polymorph. Maybe some more recent TBC footage is necessary.

netherspite commented 6 years ago

Comment by ccnim
Saturday Jul 04, 2015 at 22:27 GMT


Some TBC footage would be nice, yes.

netherspite commented 6 years ago

Comment by YourNewfriend
Saturday Jul 04, 2015 at 22:58 GMT


https://youtu.be/1xoawQ4gLak?t=26s

The guy is spinning around in circles at some points like a dog chasing its own tail, and that definitely doesn't look anything like the sheep on CC.

netherspite commented 6 years ago

Comment by Jigodian
Sunday Jul 05, 2015 at 08:32 GMT


Thank you for reporting this game-breaking bug!

netherspite commented 6 years ago

Comment by darkcranio
Sunday Jul 05, 2015 at 12:08 GMT


Fuck your shitposting, every bug is a bug some high some are low priority.

netherspite commented 6 years ago

Comment by YourNewfriend
Wednesday Jul 08, 2015 at 02:41 GMT


Creature: https://www.youtube.com/watch?v=Msd24voy-kw https://youtu.be/qLSdgKiY9f4?t=14s https://youtu.be/bNps4nlwdG8?t=36s https://www.youtube.com/watch?v=spClTnD2N1o

Player: https://www.youtube.com/watch?v=YIRHaRLKOzk https://www.youtube.com/watch?v=jPQfnsDvdQM https://youtu.be/K8UQSBujguA?t=44s https://youtu.be/Erohy5g_jws?t=12m42s https://youtu.be/qLSdgKiY9f4?t=4m36s

netherspite commented 6 years ago

Comment by YourNewfriend
Friday Aug 21, 2015 at 20:16 GMT


https://youtu.be/IEnEbZsKPj8?t=8s

netherspite commented 6 years ago

Comment by robinsch
Friday Aug 28, 2015 at 18:04 GMT


My research, doesn't include Polymorph: // Spells with SPELL_AURA_MOD_CONFUSE and BasePoints == 1 (or higher) should skip finalized check in movement function // This will effect Scatter Shot, Blind movementgen

just added a bool at ConfuseMovement which will skip the check for destinationHolder.HasArrived.