Open nbriz opened 3 years ago
leaving a note here for myself: when this is finished i should prolly create a new "face" key in the Convos API, so diff faces can be triggered alongside new text-bubbles.
little detail: now that the eyes are gonna be SVG files, could be cool to change the page's favicon every time netnet's face changes so that it always matches the current eye
@sarahrooney animation system ready!
https://user-images.githubusercontent.com/2506806/103044458-368a6980-4546-11eb-8c58-37504bb1a74a.mp4
started working on a general system for the face animations && made a couple examples blink
, processing
&& bounce
, the first two being JS animations (swapping the eye chars via setTimeout) && the latter being a CSS animation (just to test that out) which i've defined in the css/styles.css
file, the way it's working right now is there's a _runFaceAnimation()
method in the www/js/Menu.js
class. It gets called everytime the .updateFace()
method is called w/an animation
key set, for example:
NNW.menu.updateFace({
leftEye: '◠',
mouth: '◡',
rightEye: '◠',
lookAtCursor: false,
animation: 'bounce'
})
could also just do:
NNW.menu.updateFace({ animation: 'bounce' })
&& it'll "bounce" whatever the current face happens to be
inside of _runFaceAnimation
the first thing that happens is it cancels/removes any current JS or CSS animations && then checks to see if the animation name matches a pre-defined animation, if so it runs it.
seems flexible enough to me. but what do u think? got any ideas? wanna try to make a couple?
...some of this content should find it's way into the new docs (then we can close this issue)
starting a thread here for the animations w/the new SVG faces. not sure what the best way to approach it is (i'm thinking a combo of CSS animations && a little JS to trigger 'em in the corresponding method of the Menu.js file, which handles all the face stuff), what do u think @sarahrooney?