Closed Ekwav closed 6 years ago
sorry i forget indicate license, what i write code will be under mit, and libsodium's license is here https://github.com/jedisct1/libsodium/blob/master/LICENSE
I will update on repository, after work.
i updated license. thanks 😄
Thank you for the quick response. Do you have any special information for me on how to upgrade from version 1.0.10 to 1.0.16 ?
I already wrote build script for that, https://github.com/netpyoung/unity.libsodium/blob/master/build-on-linux.sh
and I have a plan to update library 1.0.10 -> 1.0.16 but not soon. so, if you want, try that script at first.
Worked like a charm.
One last question, how could I use lobsidium
in the linux
version of unity
?
You included OSX
and windows
but no linux
.
my laptop is too old to running unity on virtualbox. that's reason why i didn't do that
I tried to implement the new functions from https://download.libsodium.org/doc/key_exchange
I am on Linux(ubuntu) so I kind of need it :D And I just can't figure out how to build it for linux.
I am using the from windows built .dll
now, but I am receiving EntryPointNotFoundException: crypto_kx_keypair
exception on the new functions.
I build / added lib for linux64. try check that.
and you can build libsodium.so by manual using https://download.libsodium.org/doc/installation/
Thanks again.
I tried it, bad news doesn't work with native .so either.
Maybe my implementation is wrong, I added
[DllImport(DLL_NAME)] public static extern int crypto_kx_keypair(byte[] publicKey, byte[] secretKey);
To the NativeSodium
class but I still get EntryPointNotFoundException: crypto_kx_keypair
when I try to call NativeLibsodium.crypto_kx_keypair (publicKey, privateKey);
Your DecryptChaCha20
and EncryptChaCha20
are working fine however.
Such a simple mistake ...
I thought the so file would need to be named the same way as in the c# class.
const string DLL_NAME = "sodium";
= sodium for the name, but there has to be a lib in front of that name.
But now I am riddling why the other functions worked :D
This is wrong in the unity package. I submited a pull request for it.
SOLUTION (I like when there is a simple solution at the end)
Name the librarys (dll,so etc.) libDLL_NAME
from c# [DllImport(DLL_NAME)]
Hello, I wanted to ask under what licence this code is released? Thank you in advance :smile: