Closed hybridherbst closed 2 years ago
HI, greeting
I also reproduce that bug on my local machine. and fixed one problem asscitate with mipmap count - e111419e5729e09a07a0ddda41c499d5eb49b8ba
Then, another problem is still alive when apply mipmapped texture(RGBA32) to target texture.
I also reproduce that bug on my local machine. and fixed one problem asscitate with mipmap count - e111419
It was not a problem mipmap count. I didn't deeply thinking about WebPImporter at that time. and main point is how to convert texture in unity. so I modified some code on caa548a
feel free to give feedback
The attached file throws errors when importing in Unity 2020.3 with the latest 0.3.2 package with the default settings. fire.webp.zip
UnityException: LoadRawTextureData: not enough data provided (will result in overread).
When toggling "Mip Maps" off, the file imports correctly, so there might be an issue with adding/generating mipmaps to the file on import?