Closed Turkm closed 6 years ago
Could i get your cwebp version and input.png, output.webp ? so I will test later.
i am having the same issue .....
currently unity just few extensions support for TextAsset
https://docs.unity3d.com/Manual/class-TextAsset.html
@Turkm @dekemega
Is that solving your problem?
hi,
im using the one from downloads repository:
https://storage.googleapis.com/downloads.webmproject.org/releases/webp/index.html
the one i used is:
libwebp-1.0.0-windows-x64
and the command for converting:
cwebp input.png -q 80 -o output.webp
and this the testing image:
sorry pushed the wrong button so i reopen it
@netpyoung, sorry i didnt get what the relationship with text asset:
For example put a jpeg file into the Resources folder and change the extension to .bytes, then use the following script code to read the data at runtime:
//Load texture from disk TextAsset bindata= Resources.Load("Texture") as TextAsset; Texture2D tex = new Texture2D(1,1); tex.LoadImage(bindata.bytes);
where is converting to webp files type and the compression thing, or did i mess something?
I tested from your image. so I got follow error
UnityException: LoadRawTextureData: not enough data provided (will result in overread).
UnityEngine.Texture2D.LoadRawTextureData (System.Byte[] data) (at C:/buildslave/unity/build/artifacts/generated/common/runtime/TextureBindings.gen.cs:380)
WebP.Texture2DExt.CreateTexture2DFromWebP (System.Byte[] lData, System.Boolean lMipmaps, System.Boolean lLinear, WebP.Error& lError, WebP.Texture2DExt+ScalingFunction scalingFunction) (at Assets/unity.webp/Texture2DExt.cs:195)
Example.LoadWebp (UnityEngine.UI.RawImage image) (at Assets/example/Example.cs:22)
Example.Start () (at Assets/example/Example.cs:14)
UnityException: LoadRawTextureData: not enough data provided (will result in overread).
and I try turn off mimap on that image, like that so I can see image. Could you try false on mipmaps
https://github.com/netpyoung/unity.webp/blob/master/unity_project/Assets/example/Example.cs#L22
Texture2D texture = Texture2DExt.CreateTexture2DFromWebP(bytes, lMipmaps: false, lLinear: true, lError: out lError);
thank you, now its work perfectly 💯
hi, thank you for sharing i downloaded your example and worked like charm and i noticed the images in your example with (byte) extension, but when i converted some images (cwebp input.png -q 80 -o output.webp), it dosnt recognize these files when i replaced them with yours in the example, SO WHAT THE RIGHT WAY TO CONVERT THE IMAGES???