We could load it at address 0, and by using the Turbo mode we could do some fancy effect for a second or so and then set back normal mode and jump to the desired game.
This could be embedded as binary data in the code and load it somewhere in the che machine memory and jump to it before running a game.
We could load it at address 0, and by using the Turbo mode we could do some fancy effect for a second or so and then set back normal mode and jump to the desired game.
This could be embedded as binary data in the code and load it somewhere in the che machine memory and jump to it before running a game.