Open GoogleCodeExporter opened 8 years ago
Yes, it's possible :) I plan it to 0.8 verstion (may be :) ). Internally WJoy
support all wiimote sensors (accelerometers, cameras, it can play sound
throught wiimote speaker :) ).
Original comment by alexandr.serkov
on 5 Mar 2013 at 6:43
Great news! I was looking for a way to change the default mode the wiimote
sends out data, but I'm not nearly experienced enough to figure that out.
Thanks for your great work on this, and looking forward to version 0.8. Let me
know if I can help test or something. :)
Original comment by kim.head...@gmail.com
on 5 Mar 2013 at 6:46
Any headway on this? You make a comment that motionplus is supported in
wiimote.framework...could I somehow use wiimote.framework along with
controllermate in os X? Great work, by the way, your driver is a savior!
Original comment by leefschr...@gmail.com
on 18 Oct 2013 at 12:25
Sorry, no :( Accelerometer works fine (and motion plus too), but
Wiimote.framework - simple library (writed on Objective-C), what do all works
in WJoy about interacting with Wiimote/Wii U Pro Controller.
Framework can be used in third-party applications (interface of
Wiimote.framework is very simplest, i think), but for it developer need to do
some work.
And yes, i think, what Wiimote.framework can be used with ControllerMate, but
for it we need write some plugin/hack (ControllerMate dosn't support plugins :(
). Sorry.
Original comment by alexandr.serkov
on 18 Oct 2013 at 7:12
Do you have any sample code for getting accelerometer data out of the Wiimote?
The test app only seems to track button presses (I'm Obj-C literate, so all I
need are a few pointers).
Original comment by rca...@gmail.com
on 22 Apr 2014 at 9:42
Yes, test.app doesn't handle accelerometer. Example of accelerometer use in
svn: trunk/examples/WATest (with latest binary of Wiimote.framework).
Original comment by alexandr.serkov
on 23 Apr 2014 at 8:14
Thanks, I'll check that out.
Original comment by rca...@gmail.com
on 23 Apr 2014 at 8:15
And... I didn't test accelerometer too deep, if you find any bug - write to me,
i'll fix it :)
Original comment by alexandr.serkov
on 23 Apr 2014 at 8:18
Well, first I need to try to get this to work with Unity, which might be
tricky...
Original comment by rca...@gmail.com
on 23 Apr 2014 at 8:19
Good luck! But one note: wiimote.framework is not thread-safe, it can be used
only from one thread (and, may be, only from main thread).
Original comment by alexandr.serkov
on 23 Apr 2014 at 8:41
Original issue reported on code.google.com by
kim.head...@gmail.com
on 5 Mar 2013 at 4:59