Closed vincentfretin closed 7 months ago
This seems to be h_R_gland/h_L_gland meshes
and the animation produced by mixamo had tracks
"LeftEye.quaternion","LeftEye_end.quaternion","LeftEye_end_end.quaternion","RightEye.quaternion","RightEye_end.quaternion","RightEye_end_end.quaternion"
Ignoring the bones 'LeftEye', 'LeftEye_end', 'LeftEye_end_end', 'RightEye', 'RightEye_end', 'RightEye_end_end' in the animation fixes the issue.
The animation I did was with the asian woman, she had the bones in a different direction, that's probably why.
Here with NHPI_M_2_Busi.glb![image](https://github.com/networked-aframe/naf-valid-avatars/assets/112249/2a0e7e4d-8c67-44fe-b872-0f43ee41562c)
But in gltf-viewer the eyes are fine![image](https://github.com/networked-aframe/naf-valid-avatars/assets/112249/9a8917bd-c0ae-4ac5-91d2-04e8bf506f20)
This appears to be due to the idle animation. Without animation, the eyes are correct.