networked-aframe / naf-valid-avatars

Example of using realistic animated avatars in networked-aframe.
https://naf-valid-avatars.glitch.me
MIT License
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Some avatars have zombie eyes #1

Closed vincentfretin closed 7 months ago

vincentfretin commented 7 months ago

Here with NHPI_M_2_Busi.glb image

But in gltf-viewer the eyes are fine image

This appears to be due to the idle animation. Without animation, the eyes are correct.

vincentfretin commented 7 months ago

This seems to be h_R_gland/h_L_gland meshes image and the animation produced by mixamo had tracks "LeftEye.quaternion","LeftEye_end.quaternion","LeftEye_end_end.quaternion","RightEye.quaternion","RightEye_end.quaternion","RightEye_end_end.quaternion" Ignoring the bones 'LeftEye', 'LeftEye_end', 'LeftEye_end_end', 'RightEye', 'RightEye_end', 'RightEye_end_end' in the animation fixes the issue.

vincentfretin commented 7 months ago

The animation I did was with the asian woman, she had the bones in a different direction, that's probably why.

image