Follow up on #25, instead of clicking on the portal, traverse it to change the scene.
I did previously a version of it using aabb-collider. Here I'm using the new obb-collider in aframe 1.5.0, but using a master build because there is an hideCollider error when a user disconnect that has been fixed on master.
Follow up on #25, instead of clicking on the portal, traverse it to change the scene.
I did previously a version of it using aabb-collider. Here I'm using the new obb-collider in aframe 1.5.0, but using a master build because there is an hideCollider error when a user disconnect that has been fixed on master.
The colliders are basic cubes![Capture d’écran du 2024-03-10 18-57-43](https://github.com/networked-aframe/naf-valid-avatars/assets/112249/2043da0b-0ee6-4e02-9851-8d17adca997e)