networked-aframe / naf-valid-avatars

Example of using realistic animated avatars in networked-aframe.
https://naf-valid-avatars.glitch.me
MIT License
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Sync head rotation for user in VR #5

Closed vincentfretin closed 8 months ago

vincentfretin commented 9 months ago

Sync head rotation and shoulders for a user in VR and use the IdleIgnoreNeck animation for them. This is the avatar-bones component that is currently empty in the code. It should be something like in my comment https://github.com/msub2/aframe-exokit-avatars/issues/8#issuecomment-1816916724

vincentfretin commented 8 months ago

Video of the head movement: https://twitter.com/vincentfretin/status/1742904482801856557

vincentfretin commented 8 months ago

This is using this naf change https://github.com/networked-aframe/networked-aframe/pull/448