Closed vincentfretin closed 8 months ago
Sync head rotation and shoulders for a user in VR and use the IdleIgnoreNeck animation for them. This is the avatar-bones component that is currently empty in the code. It should be something like in my comment https://github.com/msub2/aframe-exokit-avatars/issues/8#issuecomment-1816916724
Video of the head movement: https://twitter.com/vincentfretin/status/1742904482801856557
This is using this naf change https://github.com/networked-aframe/networked-aframe/pull/448
Sync head rotation and shoulders for a user in VR and use the IdleIgnoreNeck animation for them. This is the avatar-bones component that is currently empty in the code. It should be something like in my comment https://github.com/msub2/aframe-exokit-avatars/issues/8#issuecomment-1816916724