Closed vincentfretin closed 8 months ago
The issue seems related to the man Idle animation. If the man has no animation, there is no such issue. Probably the bounding box calculated with the Idle animation is too large?
I fixed the issue simply with:
this.avatarEl.object3D.traverse((obj) => {
if (obj.isMesh) {
obj.frustumCulled = false;
}
});
When too close of another avatar, the eyes and haircut disappear.
From behind it's even from far away.![image](https://github.com/networked-aframe/naf-valid-avatars/assets/112249/33856b0f-860c-4a9c-a312-84b24de1b5de)