Open jamesharr opened 11 months ago
I have a counter proposal for this one. In the past I have worked with multiple complex diffsync implementations and what I have come to notice is that children themselves may be problematic. I have instead opted for an approach where we use a custom Diff
class with custom ordering that should be generalizable to where children aren't needed. After all, the only problem they solve is ordering of operations, and if we can do away with their complexity and still solve that problem I think its a win. What do you think @jamesharr?
See https://github.com/networktocode/diffsync/issues/97 for a code example.
I have a counter proposal for this one. In the past I have worked with multiple complex diffsync implementations and what I have come to notice is that children themselves may be problematic. I have instead opted for an approach where we use a custom
Diff
class with custom ordering that should be generalizable to where children aren't needed. After all, the only problem they solve is ordering of operations, and if we can do away with their complexity and still solve that problem I think its a win. What do you think @jamesharr?See https://github.com/networktocode/diffsync/issues/97 for a code example.
I think flattening the hierarchy and using a custom diff order is probably what I'm going to end up doing. I think you're right the most problems boil down to an order of operations problem, but not all.
I think native support for an arbitrary hierarchy might allow for smoother error handling (if the parent fails, don't try to process the children) and avoiding duplicate errors (deleting a parent deletes the child), but for what I'm doing that's a "nice to have"
Ty for the suggestion and link. I personally feel like storing the parent/child relationship in the Backend instead of the Model is a good idea though. It keeps the Model focussed on data and not relationships and I think it would simplify the API for adding a child object.
Environment
Proposed Functionality
Currently in DiffSync, the tree hierarchy has shown a few limitations, most notably that objects can not form a tree using the same type. For example, a user cannot form a hierarchy of Locations (Site -> Building -> Floor -> Room). Additionally, this parent/child relationship must be declared when creating the Models, which might not be entirely necessary.
Adapting to a new tree implementation may resolve several outstanding feature requests, such as #239 and #225, as well as allow for the implementation of #122 and a
get_parent()
method which does not exist today.This change proposes:
get_parent
methodobj1.add_child(obj2)
Use Case
One thing I haven't figured out entirely is if it makes sense to support moving an object between parents without delete/recreate
get_parent
turns intoget_parents
, but do we keep the original and how does it behave?Implementation Thoughts
I've been thinking about the best place to store the parent/child relationship information. I think it's actually better to store them purely in the backend (in a dedicated tree structure) vs having the DiffSyncModel be aware of the parent/child relationships. Using this method would keep DiffSyncModel focused on storing data instead of getting involved in part of the tree.
I'm going a bit off-topic, but instead of TreeNode storing a reference to a DiffSyncModel, it could instead store a reference to just the object's identifier; This might make it easier for Python's GC to do its job at the expense of having to look up an object by its key.
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