Open travisbrownjohn opened 6 years ago
In my Unity/IL2CPP environment it worked with the following code.
// CompositeResolver is singleton helper for use custom resolver.
// Ofcourse you can also make custom resolver.
Utf8Json.Resolvers.CompositeResolver.RegisterAndSetAsDefault(
// use generated resolver first, and combine many other generated/custom resolvers
Utf8Json.Resolvers.GeneratedResolver.Instance,
// for primitive
Utf8Json.Resolvers.BuiltinResolver.Instance,
// for enum
Utf8Json.Resolvers.EnumResolver.Instance,
// for unity
Utf8Json.Unity.UnityResolver.Instance
// It does not work under IL2CPP and caused crash.
// Utf8Json.Resolvers.StandardResolver.Default,
);
output_log.txt I get this error:
Running the simple code below. Built in Unity 2018.2.0f2, PC Standalone, IL2CPP. I have the same issue with Android IL2CPP.
`
using UnityEngine; using Utf8Json; using Utf8Json.Resolvers;